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	<title>PikPok</title>
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	<link>http://pikpok.com</link>
	<description>Steal a moment...</description>
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		<title>Extinction Squad is Here!</title>
		<link>http://pikpok.com/news/extinction-squad-is-here/</link>
		<comments>http://pikpok.com/news/extinction-squad-is-here/#comments</comments>
		<pubDate>Thu, 17 May 2012 21:36:11 +0000</pubDate>
		<dc:creator>camilla</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pikpok.com/?p=2336</guid>
		<description><![CDATA[<p>PikPok&#8217;s very happy to continue its collaboration with Adult Swim Games with the latest of our joint developments, Extinction Squad. This universal iOS title offers self-destructive blue wales, plummeting pandas, and gorillas who have lost their grip, and you have &#8230; <a href="http://pikpok.com/news/extinction-squad-is-here/">Continue reading <span class="meta-nav">&#8594;</span></a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://pikpok.com/wp-content/uploads/2012/05/post_xs.jpg" rel="lightbox"><img class="alignnone size-full wp-image-2293" title="Extinction Squad" src="http://pikpok.com/wp-content/uploads/2012/05/post_xs.jpg" alt="" width="560" height="360" /></a></p>
<p>PikPok's very happy to continue its collaboration with Adult Swim Games with the latest of our joint developments, Extinction Squad. This universal iOS title offers self-destructive blue wales, plummeting pandas, and gorillas who have lost their grip, and you have to save them from themselves. It's the dodos you see. They smell funny.</p>
<p>Extinction Squad is available from the iTunes App Store for 99c, and may contain sharks. You can read more about it and check out the media <a title="Extinction Squad" href="http://pikpok.com/games/extinctionsquad/">here</a>.</p>
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		<item>
		<title>Control Division</title>
		<link>http://pikpok.com/news/control-division/</link>
		<comments>http://pikpok.com/news/control-division/#comments</comments>
		<pubDate>Sun, 06 May 2012 21:20:56 +0000</pubDate>
		<dc:creator>camilla</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pikpok.com/?p=2266</guid>
		<description><![CDATA[<p>Our friends at Control Division (www.controldivision.com) have launched their Beta range of gaming apparel.  If you have been looking for stylish and high quality gaming related clothes then definitely take a look at the range on offer.  As a bonus, &#8230; <a href="http://pikpok.com/news/control-division/">Continue reading <span class="meta-nav">&#8594;</span></a></p>
]]></description>
			<content:encoded><![CDATA[<p>Our friends at Control Division (<a href="http://www.controldivision.com">www.controldivision.com</a>) have launched their Beta range of gaming apparel.  If you have been looking for stylish and high quality gaming related clothes then definitely take a look at the range on offer.  As a bonus, all PikPok fans can get a 10% discount on orders  just by entering PIKPOK as the coupon code when checking out.  Go to the Control Division website <a href="http://www.controldivision.com/">here</a>.</p>
<p><span id="more-2266"></span>
<a href='http://pikpok.com/news/control-division/attachment/cntrl_div_arcade_1/' title='cntrl_div_arcade_1'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/cntrl_div_arcade_1-150x150.jpg" class="attachment-thumbnail" alt="cntrl_div_arcade_1" title="cntrl_div_arcade_1" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrl_div_beach_2/' title='cntrl_div_beach_2'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/cntrl_div_beach_2-150x150.jpg" class="attachment-thumbnail" alt="cntrl_div_beach_2" title="cntrl_div_beach_2" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrl_div_street_2/' title='cntrl_div_street_2'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/cntrl_div_street_2-150x150.jpg" class="attachment-thumbnail" alt="cntrl_div_street_2" title="cntrl_div_street_2" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrl_div_lounge_5/' title='cntrl_div_lounge_5'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/cntrl_div_lounge_5-150x150.jpg" class="attachment-thumbnail" alt="cntrl_div_lounge_5" title="cntrl_div_lounge_5" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrldiv_street_1/' title='CntrlDiv_street_1'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/CntrlDiv_street_1-150x150.jpg" class="attachment-thumbnail" alt="CntrlDiv_street_1" title="CntrlDiv_street_1" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrl_div_lounge_4/' title='cntrl_div_lounge_4'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/cntrl_div_lounge_4-150x150.jpg" class="attachment-thumbnail" alt="cntrl_div_lounge_4" title="cntrl_div_lounge_4" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrl_div_hoody_2/' title='Cntrl_Div_hoody_2'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/Cntrl_Div_hoody_2-150x150.jpg" class="attachment-thumbnail" alt="Cntrl_Div_hoody_2" title="Cntrl_Div_hoody_2" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrldiv_beach_1/' title='cntrldiv_beach_1'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/cntrldiv_beach_1-150x150.jpg" class="attachment-thumbnail" alt="cntrldiv_beach_1" title="cntrldiv_beach_1" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrl_div_lounge_3/' title='cntrl_div_lounge_3'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/cntrl_div_lounge_3-150x150.jpg" class="attachment-thumbnail" alt="cntrl_div_lounge_3" title="cntrl_div_lounge_3" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrl_div_game_1/' title='cntrl_div_game_1'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/cntrl_div_game_1-150x150.jpg" class="attachment-thumbnail" alt="cntrl_div_game_1" title="cntrl_div_game_1" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrl_div_arcade_2/' title='cntrl_div_arcade_2'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/cntrl_div_arcade_2-150x150.jpg" class="attachment-thumbnail" alt="cntrl_div_arcade_2" title="cntrl_div_arcade_2" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrl_div_arcade_4/' title='cntrl_div_arcade_4'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/cntrl_div_arcade_4-150x150.jpg" class="attachment-thumbnail" alt="cntrl_div_arcade_4" title="cntrl_div_arcade_4" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrl_div_arcade_3/' title='cntrl_div_arcade_3'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/cntrl_div_arcade_3-150x150.jpg" class="attachment-thumbnail" alt="cntrl_div_arcade_3" title="cntrl_div_arcade_3" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrl_div_lounge_2/' title='cntrl_div_lounge_2'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/cntrl_div_lounge_2-150x150.jpg" class="attachment-thumbnail" alt="cntrl_div_lounge_2" title="cntrl_div_lounge_2" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrldiv_hoody_1/' title='CntrlDiv_hoody_1'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/CntrlDiv_hoody_1-150x150.jpg" class="attachment-thumbnail" alt="CntrlDiv_hoody_1" title="CntrlDiv_hoody_1" /></a>
<a href='http://pikpok.com/news/control-division/attachment/cntrl_div_street_3/' title='cntrl_div_street_3'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/05/cntrl_div_street_3-150x150.jpg" class="attachment-thumbnail" alt="cntrl_div_street_3" title="cntrl_div_street_3" /></a>
</p>
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		<title>DreamWorks Dragons: TapDragonDrop Swoops onto the App Store</title>
		<link>http://pikpok.com/news/tapdragondrop-announcement/</link>
		<comments>http://pikpok.com/news/tapdragondrop-announcement/#comments</comments>
		<pubDate>Fri, 04 May 2012 03:50:19 +0000</pubDate>
		<dc:creator>camilla</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pikpok.com/?p=2252</guid>
		<description><![CDATA[<p>PikPok® and DreamWorks Animation Collaboration Now Available for iPhone, iPad &#38; iPod touch WELLINGTON, New Zealand – 4 May, 2012 – Leading Smartphone games publisher PikPok® and DreamWorks Animation SKG, Inc. (Nasdaq: DWA) today announced the release of DreamWorks Dragons: TapDragonDrop, a new &#8230; <a href="http://pikpok.com/news/tapdragondrop-announcement/">Continue reading <span class="meta-nav">&#8594;</span></a></p>
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://pikpok.com/wp-content/uploads/2012/05/logo_release_sm.png" rel="lightbox"><img class="aligncenter size-full wp-image-2263" title="Dragons" src="http://pikpok.com/wp-content/uploads/2012/05/logo_release_sm.png" alt="" width="501" height="213" /></a>PikPok® and DreamWorks Animation Collaboration Now Available for iPhone, iPad &amp; iPod touch</p>
<p><span id="more-2252"></span><br />
<strong>WELLINGTON, New Zealand – 4 May, 2012 </strong>– Leading Smartphone games publisher PikPok® and DreamWorks Animation SKG, Inc. (Nasdaq: DWA) today announced the release of DreamWorks Dragons: TapDragonDrop, a new app available for iPhone, iPad, and iPod touch.</p>
<p>Available now on the App Store, TapDragonDrop takes players to the Viking island of Berk, where a great storm has struck the village and sheep are now scattered throughout the land. The goal of the game is to save the day by using wit and your new dragon friends to solve puzzles throughout the dangerously funny, sheep-unfriendly world of Berk. Tap, Drag and Drop your dragon’s powerful abilities to rescue the flock, and use catapults, drawbridges and much more to your advantage.</p>
<p>"We're excited to share TapDragonDrop with iOS gamers and fans of the How to Train Your Dragon franchise," said Chris Hewish, Head of Global Interactive for DreamWorks Animation. "In addition to the fun gameplay and beautiful design of this title, we also plan to continue expanding our exciting world of legendary creatures."</p>
<p>Features in the DreamWorks Dragons: TapDragonDrop game include:</p>
<p>• Play as characters, Toothless and Hiccup.</p>
<p>• Explore more than 40 challenging levels from the boundless Dragon world.</p>
<p>• Rescue sheep by using a wide variety of items, from catapults and drawbridges to haystacks, boulders, and more.</p>
<p>• Collect scattered Viking treasure to unlock secret hero levels.</p>
<p>• Additional levels and characters available through In-App Purchase.</p>
<p>The DreamWorks Dragons: TapDragonDrop App is available for $1.99 from the App Store on iPhone, iPad and iPod touch, or at <a href="http://www.itunes.com/appstore">www.itunes.com/appstore</a>.</p>
<p>The launch trailer for the game can be viewed at <a href="http://www.youtube.com/watch?v=UtAX--Jv4yw">http://www.youtube.com/watch?v=UtAX--Jv4yw</a></p>
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		<item>
		<title>Slam Dunk King Celebrates Cinco De Mayo</title>
		<link>http://pikpok.com/news/cinco-de-mayo/</link>
		<comments>http://pikpok.com/news/cinco-de-mayo/#comments</comments>
		<pubDate>Thu, 03 May 2012 01:45:07 +0000</pubDate>
		<dc:creator>camilla</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pikpok.com/?p=2240</guid>
		<description><![CDATA[<p>Slam Dunk King has new content! To get you into the spirit of Cinco De Mayo we present you with a court and themed balls, available from the Slam Dunk King store now.</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://pikpok.com/wp-content/uploads/2012/05/bb_cdm_text-sm.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-2242" title="Cinco De Mayo" src="http://pikpok.com/wp-content/uploads/2012/05/bb_cdm_text-sm.jpg" alt="" width="500" height="334" /></a>Slam Dunk King has new content! To get you into the spirit of Cinco De Mayo we present you with a court and themed balls, available from the Slam Dunk King store now.</p>
]]></content:encoded>
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		<title>Inside PikPok &#8211; Cinematics &amp; Effects</title>
		<link>http://pikpok.com/news/inside-pikpok-cinematics-and-effects/</link>
		<comments>http://pikpok.com/news/inside-pikpok-cinematics-and-effects/#comments</comments>
		<pubDate>Tue, 01 May 2012 00:05:56 +0000</pubDate>
		<dc:creator>camilla</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pikpok.com/?p=2158</guid>
		<description><![CDATA[<p>Michael Cosner is our Lead Visual Effects and Cinematics Designer. He works with PikPok and also our Sidhe label, which produces games for PC and console. He’s a key person here in the studio. In his words, he works within &#8230; <a href="http://pikpok.com/news/inside-pikpok-cinematics-and-effects/">Continue reading <span class="meta-nav">&#8594;</span></a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://pikpok.com/wp-content/uploads/2012/05/Mike-Cosner.jpg" rel="lightbox"><img class="alignleft size-medium wp-image-2178" title="Mike-Cosner" src="http://pikpok.com/wp-content/uploads/2012/05/Mike-Cosner-300x260.jpg" alt="" width="300" height="260" /></a>Michael Cosner is our Lead Visual Effects and Cinematics Designer. He works with PikPok and also our Sidhe label, which produces games for PC and console. He’s a key person here in the studio. In his words, he works within a small team that creates the effects, character animations, and cinematics across all of our titles.  During the pre-production phase of game development he also creates artistic and game design previsualisation movies that explore concepts which can serve as a roadmap for the rest of the team.  If a game is about to ship, he also develops our marketing trailers.</p>
<p>I caught up with him (not easy – he’s always pedal to the metal) to find out more about his little corner of PikPok. <span id="more-2158"></span><strong></strong></p>
<p><span style="color: #000000;"><strong>I started by asking for details of his team:</strong></span></p>
<p><span style="color: #000000;"><em>There are currently four people in the team I work with.  We’re an amalgamation of visual effects, cinematics/previs, and character animation.  Most of my daily work involves the first two and less of the third, sadly (unless you include previsualization).  Our talents and capabilities extend to every game project in the studio.  Given the variety of games we develop, we’re constantly challenged to meet the visual style for each project which can range anywhere from realistic to cartoon to somewhere in-between.  Either as a team or as individuals, we work in direct collaboration with the project Art Lead, Programmers, and the studio Art Director.</em></span></p>
<p>A lot of the skills and technology behind the film industry is applicable in games development, and these days the film industry borrows a lot from games. Michael and his team are a good illustration of the overlap between these two industries, though in our case the scale is a little less megalithic. I mentioned to him that in film pretty much anything computer generated is considered SFX.<strong> </strong></p>
<p><iframe src="http://www.youtube.com/embed/qSp1LmvI7d0" frameborder="0" width="560" height="315"></iframe></p>
<p><span style="color: #000000;"><strong>What might be considered a special effect in a game?</strong></span></p>
<p><span style="color: #000000;"><em>Visual Effects, as they relate to games, usually refers to dynamic visual changes that occur within the game world.  In purely visual terms, effects done well often serve the basic idea of making Players respond “ooooh, pretty!”  Digging a little deeper, visual effects are often more than just window dressing.  They are also used to communicate the current state of action or being.   For example, the blood splatter that results from your hero’s axe swing, the bright muzzle flashes from a machine gun or even the raging inferno that threatens to engulf your character and the ship you’re sailing on – these are all examples of visual effects that reinforce the notion that something is or has happened.  While they may look cool, visual effects are at their most useful when they’re telling us something.  The blood splatter tells us that we’ve hit something, the muzzle flash tells us that our gun has fired a bullet, and the raging fire tells us that our situation is extremely dangerous.  And looking great in the process doesn’t hurt, either.</em></span></p>
<p><span style="color: #000000;"><strong>Under what circumstances is previsualisation called for, and what is achieved by having one?</strong></span></p>
<p><span style="color: #000000;"><em>Our use of previsualization is the animated equivalent of sketching out ideas.  When we’re in early pre-production for a game, we sometimes find that Programmers aren’t immediately available to help us test out the basic idea behind a particular game.  With previsualization, using programs like Maya, 3D Studio Max, and After Effects, we can quickly mock-up the “look and feel” of a game to evaluate or validate how good the idea is.  While you can’t interact with a movie like a game, a good previsualization can still help to answer important game design questions and unify the direction in a short period of time.</em></span></p>
<p><span style="color: #000000;"><strong>How long does the creation of a trailer take and which skills are needed?</strong></span></p>
<p><span style="color: #000000;"><em>The creation time for a trailer varies greatly.  The effort involved is dictated primarily by the content desired.  If we’re creating a trailer for one of our own games, we can generate a great trailer in just a few days.  If the trailer is for a licensed game, like Rugby Challenge, then we have to go through multiple approval processes with the different Rugby organizations.  It’s not unusual in these situations for trailers to take weeks to reach final approval.</em></span></p>
<p><span style="color: #000000;"><em>Most of our trailers are completed by one person.  On occasion, however, the expertise of the wider team is needed.  For example, when we were set to release Monsters Ate My Condo last year, Adult Swim (the publisher) asked for some animated monster sequences to showcase in their commercial.  Everyone in our aptly named CineAnimFX team pooled together and, from start to finish, knocked out almost 40 seconds worth of fun, animated sequences in five days.  I think the final commercial used a total of 8 seconds.</em></span></p>
<p><iframe src="http://www.youtube.com/embed/u2bDPAAqsZM" frameborder="0" width="560" height="315"></iframe></p>
<p><span style="color: #000000;"><strong>Which  aspect of your role do you most enjoy on a personal level, and which skills does that call on?</strong></span></p>
<p><span style="color: #000000;"><em>If I had to choose my favourite role, it would definitely be cinematography.  I love creating strong, effective in-game camera work.  With Rugby Challenge, we were privileged enough to feature the All Blacks performing their traditional “Haka”.  Capturing the intensity of this display and connecting the viewer to the experience was extremely important.  Breaking from broadcast tradition, I set up our shots with more variety so that we were closer to the action and more involved.  This approach carried over into all of our cut-scenes for Rugby Challenge.  Whether we’re watching Rugby players celebrating a try or getting sent off for a penalty, we want you there on the field experiencing everything.</em></span></p>
<p><span style="color: #000000;"><em>In-game cinematography calls upon a lot of traditional camera fundamentals.  Knowing how different cameras can (and should) move in the real world provides structure and discipline for great camera work.  Understanding lens focal length and depth-of-field and how to use them effectively can add the right amount of drama, focus, or scope to any scene.  And a solid grasp of the principles of light and how it affects surfaces, textures, and the overall scene is equally important.</em></span></p>
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		<title>Flick Kick Ireland Released</title>
		<link>http://pikpok.com/news/flick-kick-ireland-released/</link>
		<comments>http://pikpok.com/news/flick-kick-ireland-released/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 04:39:03 +0000</pubDate>
		<dc:creator>camilla</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pikpok.com/?p=2153</guid>
		<description><![CDATA[<p>Today Ireland&#8217;s very own Flick Kick Football, Flick Kick Ireland, was released. Uniting all the features that took Flick Kick Football to number one and more, this rich green addition to the Flick Kick lineup includes a trivia quiz mode &#8230; <a href="http://pikpok.com/news/flick-kick-ireland-released/">Continue reading <span class="meta-nav">&#8594;</span></a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://pikpok.com/wp-content/uploads/2012/04/fki2.jpg" rel="lightbox"><img class="size-medium wp-image-2121 alignleft" title="fki2" src="http://pikpok.com/wp-content/uploads/2012/04/fki2-200x300.jpg" alt="" width="200" height="300" /></a>Today Ireland's very own Flick Kick Football, Flick Kick Ireland, was released. Uniting all the features that took Flick Kick Football to number one and more, this rich green addition to the Flick Kick lineup includes a trivia quiz mode to test your knowledge about the FAI, auto-matchmaking multiplayer through game center, and all the game modes you have come to expect. You can read all the details on the game's web page, <a title="Flick Kick Ireland" href="http://pikpok.com/flickkickireland/">here</a>.</p>
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		<title>PikPok Merchandise Available</title>
		<link>http://pikpok.com/news/pikpok-merchandise-available/</link>
		<comments>http://pikpok.com/news/pikpok-merchandise-available/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 21:55:46 +0000</pubDate>
		<dc:creator>camilla</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pikpok.com/?p=2107</guid>
		<description><![CDATA[<p>If you&#8217;ve taken a fancy to the denizens of Monsters Ate My Condo or Monster Flip then you might like to check out our merchandise store, in which a selection of products have been made available featuring these appealing beasts &#8230; <a href="http://pikpok.com/news/pikpok-merchandise-available/">Continue reading <span class="meta-nav">&#8594;</span></a></p>
]]></description>
			<content:encoded><![CDATA[<p>If you've taken a fancy to the denizens of Monsters Ate My Condo or Monster Flip then you might like to check out our merchandise store, in which a selection of products have been made available featuring these appealing beasts in all their full, vibrant colour. You can find the store <a href="http://store.pikpok.com">here</a>.</p>

<a href='http://pikpok.com/news/pikpok-merchandise-available/attachment/mfphonecover/' title='mfphonecover'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/04/mfphonecover-150x150.jpg" class="attachment-thumbnail" alt="mfphonecover" title="mfphonecover" /></a>
<a href='http://pikpok.com/news/pikpok-merchandise-available/attachment/boatheadt/' title='boatheadT'><img width="150" height="150" src="http://pikpok.com/wp-content/uploads/2012/04/boatheadT-150x150.jpg" class="attachment-thumbnail" alt="boatheadT" title="boatheadT" /></a>

<p>Additionally, the music of Monsters Ate My Condo is available on Bandcamp, to stream for free, or to purchase and download, <a href="http://pikpok.bandcamp.com/album/monsters-ate-my-condo-original-soundtrack">here</a>, along with the Hello How R U single from Monster Flip, <a href="http://pikpok.bandcamp.com/track/hello-how-r-u-single-version">here</a>.</p>
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		<title>Inside PikPok: Usability</title>
		<link>http://pikpok.com/news/insidepikpok-usability/</link>
		<comments>http://pikpok.com/news/insidepikpok-usability/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 04:00:59 +0000</pubDate>
		<dc:creator>camilla</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pikpok.com/?p=2090</guid>
		<description><![CDATA[<p>Usability is the ease of use of and learning curve associated with an object, and Hadley Bellam works to ensure these are optimal for all PikPok games. The PikPok team includes talented designers and as easy as it would be &#8230; <a href="http://pikpok.com/news/insidepikpok-usability/">Continue reading <span class="meta-nav">&#8594;</span></a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>Usability is the ease of use of and learning curve associated with an object, and Hadley Bellam works to ensure these are optimal for all PikPok games.</em></p>
<p><span id="more-2090"></span></p>
<p>The PikPok team includes talented designers and as easy as it would be for us to rely on their instincts we endeavour to make our titles as user-friendly as possible from day one. This calls for testing, reporting, discussion of issues, and devising and selection of solutions, from early in the development process right up until the day the game goes live, and sometimes beyond.</p>
<p>Rather than engage external consultants we have our own in-house usability lab, run by Hadley Bellam. Hadley may be involved in the design process as early as preproduction, sharing his thoughts on the possible pitfalls he sees in the design document. A kickoff meeting to get the ball rolling may see him present, discussing the likely UI elements, and higher level issues associated with the title in question.</p>
<p><a href="http://pikpok.com/wp-content/uploads/2012/04/Hadley.jpg" rel="lightbox"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer;" src="http://pikpok.com/wp-content/uploads/2012/04/Hadley-229x300.jpg" alt="" border="4" /></a></p>
<p><strong>I asked Hadley what involvement the lab might have early in production:</strong></p>
<p><span style="color: #000000;"><em>“Outside of UI considerations, early usability is usually focused on input methods and camera/orientation, which are closely related. Whether the game uses landscape or portrait orientation will affect how the user interacts with the device. We need to consider left and right handed players as well as players who play with their finger(s) or thumb(s).”</em></span></p>
<p><span style="color: #000000;"><em>“Will the game require users to play with multitouch or will it be playable using only one digit? Will input work as well on tablets as it will on phones? These are accessibility questions we aim to answer early to ensure playing the game is not uncomfortable for users. You may notice many PikPok games can be played with a single digit, thumb or finger, on either hand.”</em><a href="http://pikpok.com/wp-content/uploads/2012/04/IMG_0166.png" rel="lightbox"><img class="alignright" style="margin: 10pt 10px 10px 10pt; cursor: pointer; border: 0pt none;" src="http://pikpok.com/wp-content/uploads/2012/04/IMG_0166-200x300.png" alt="" width="200" height="300" border="4" /></a></span></p>
<p><span style="color: #000000;"><em>“During frantic moments in Monsters Ate My Condo we wanted players to be making game decisions and creating strategies, not thinking about how to control the game or making accidental input mistakes. Input should be learned quickly and then feel natural.”</em></span></p>
<p>In some instances Hadley may not have a substantial role in the title’s development until later, when particular questions need to be answered. To address some Hadley is able to take advantage of the fact that we have several teams in the studio, using our own staff as testers for the lab.</p>
<p><strong>Under which circumstances might you use PikPok staff to test?</strong></p>
<p><span style="color: #000000;"><em>“Testing on our own staff can be useful for quickly answering design and usability questions about specific issues. I’ve used this type of testing for paper walk-throughs of screen flows to assist designers with menu naming or ordering, or when trying to determine the friendliest terminology for a tip or tutorial step.” </em></span></p>
<p><span style="color: #000000;"><em>“We sometimes use this testing for HUD item appearance and positioning. We might ask players an unexpected question such as “now pause the game” to see how efficiently they can carry out the task. We’d then move the pause button to a different corner and change its size or colour, and observe the results on new users. This process was used for HUD elements in Slam Dunk King such as the mascot power button, which requires good visibility and easy access during chaotic gameplay moments</em>.”</span></p>
<p><a href="http://pikpok.com/wp-content/uploads/2012/04/01.jpg" rel="lightbox"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer;" src="http://pikpok.com/wp-content/uploads/2012/04/01-300x200.jpg" alt="" border="4" /></a></p>
<p>Additionally, Hadley has a pretty good idea of the studio staff’s biases as a sample source, and can work with those:</p>
<p><span style="color: #000000;"><em>“Testing difficulty balancing on our staff can be useful too, as their skill tends to skew towards being high. We know a game is too hard (or not communicating something correctly) if our own team really struggle with the difficulty in their first few plays.”</em></span></p>
<p>Other questions require members of the general public fitting a particular demographic to come in.</p>
<p><strong>I asked Hadley to tell me about external test subjects:</strong></p>
<p><span style="color: #000000;"><em>“The bulk of our usability testing work is carried out on real world users; I recruit users as close to the title’s intended demographic as possible, puzzle fans for puzzle games, kids for kid’s games. However the skill of these users can vary greatly. We have users who play games every other month and users who play for hours each day. I test users who are new to mobile gaming and users who have been gaming for years. We ultimately want our games to be intuitive and usable by everyone.” </em></span></p>
<p><span style="color: #000000;"><em>“For a test cycle I’ll bring three to six users into our lab, one at a time (unless it’s multiplayer) for each milestone of a game. By milestone we mean a significant stage in the development, e.g. Prototype, Alpha, Beta etc. This allows us to follow up on the success of implemented solutions from the previous test round as well as testing new content.”</em></span></p>
<p>Of course, testing doesn’t always turn up the results you’d expect. Hadley has a lot of knowledge about what will and won’t work, how to test for particular information, and how to interpret data, but sometimes entirely new phenomena are found in a sample group, and completely new design questions may develop.</p>
<p><a href="http://pikpok.com/wp-content/uploads/2012/04/fkfshot-for-usability-article.png" rel="lightbox"><img class="alignright" style="margin: 10pt 10px 10px 10pt; cursor: pointer; border: 0pt none;" src="http://pikpok.com/wp-content/uploads/2012/04/fkfshot-for-usability-article-199x300.png" alt="" width="200" height="300" border="4" /></a></p>
<p><span style="color: #000000;"><em>“I ask users to complete a questionnaire at the end of their test to uncover additional understanding of issues I may or may not have noted during gameplay. These results can surprise in the sense they sometimes contradict the observations from the test, but often unknowingly so. A user may write in the questionnaire that the game was easy to learn, even though they totally missed a key gameplay function during the test, never noticing. This is why we can’t rely exclusively on feedback or mail out test copies to users for their comments – we must watch user’s interactions first hand in a controlled test to make neutral observations.”</em></span></p>
<p><span style="color: #000000;"><em>“In terms of total surprise – I have seen users literally “Flick” the screen in our Flick Kick titles, I have seen users get stuck and comment “I would have quit by now...” on what we thought were the simplest of tutorial steps and users who pause and restart levels because they believe they’ve done something wrong or failed (when they haven’t).</em></span></p>
<p><span style="color: #000000;"><em> “Of course the most pleasing finding is when a user asks if they can continue to play when the test session has ended. <img src='http://pikpok.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ”</span></p>
<p style="text-align: center;">***</p>
<address style="padding-left: 60px;"><span style="color: #999999;">Interesting in partaking in usability testing?</span></address>
<address> </address>
<address style="padding-left: 60px;"><span style="color: #999999;"><span style="color: #999999;">We want you to come into our studio and play our games as part of our regular usability testing, we’ll even pay you in vouchers for it!<br />
No experience is required, but you must fit the following profile:</span></span></address>
<address style="padding-left: 60px;"><span style="color: #999999;">• Aged 6 + (a parent’s signature may be required)</span><br />
<span style="color: #999999;"> • Like PC, console or mobile games - but you don’t have to be good at them!</span><br />
<span style="color: #999999;"> • Available for an hour between 9am - 6pm in Wellington CBD</span><br />
<span style="color: #999999;"> • A good communicator</span></address>
<address style="padding-left: 60px;"><span style="color: #999999;">Interested? e-mail <a href="mailto:usability@sidhe.co.nz"><span style="color: #999999;">usability@sidhe.co.nz</span></a> with the words “Usability Testing” in the subject and we’ll be in touch.</span></address>
<p>&nbsp;</p>
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		<title>Monsters Ate My Condo Postmortem</title>
		<link>http://pikpok.com/news/monsters-ate-my-condo-postmortem/</link>
		<comments>http://pikpok.com/news/monsters-ate-my-condo-postmortem/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 03:11:41 +0000</pubDate>
		<dc:creator>camilla</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pikpok.com/?p=2029</guid>
		<description><![CDATA[<p>Monsters Ate My Condo Designer/Producer, Andy Satterthwaite, wrote a project postmortem for the for Casual Connect Magazine, which is now available in the online edition of the current issue. You can view the magazine here, with the article starting on &#8230; <a href="http://pikpok.com/news/monsters-ate-my-condo-postmortem/">Continue reading <span class="meta-nav">&#8594;</span></a></p>
]]></description>
			<content:encoded><![CDATA[<p>Monsters Ate My Condo Designer/Producer, Andy Satterthwaite, wrote a project postmortem for the for Casual Connect Magazine, which is now available in the online edition of the current issue. You can view the magazine <a href="http://issuu.com/casualconnect/docs/winter2012?&amp;viewMode=magazine&amp;mode=embed&amp;layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&amp;showFlipBtn=true" target="_blank">here</a>, with the article starting on page 26.</p>
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		<title>PikPok® Releases Monster Flip™ for iPhone, iPad and iPod touch</title>
		<link>http://pikpok.com/news/pikpok-releases-monster-flip-for-iphone-ipad-and-ipod-touch/</link>
		<comments>http://pikpok.com/news/pikpok-releases-monster-flip-for-iphone-ipad-and-ipod-touch/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 03:55:25 +0000</pubDate>
		<dc:creator>camilla</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pikpok.com/?p=2020</guid>
		<description><![CDATA[<p>Quirky Arcade Puzzle Game Now Available on the App Store WELLINGTON, New Zealand – March 9, 2012 – Leading Smartphone games publisher, PikPok®, announced its latest title, Monster Flip™, an original game developed by Launching Pad Games, is available now &#8230; <a href="http://pikpok.com/news/pikpok-releases-monster-flip-for-iphone-ipad-and-ipod-touch/">Continue reading <span class="meta-nav">&#8594;</span></a></p>
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="Monster Flip Logo" src="http://pikpok.com/wp-content/uploads/2012/02/game_logo_float1-300x255.png" alt="" width="300" height="255" />Quirky Arcade Puzzle Game Now Available on the App Store</p>
<p><span id="more-2020"></span></p>
<p><strong>WELLINGTON, New Zealand – March 9, 2012 –</strong> Leading Smartphone games publisher, PikPok®, announced its latest title, Monster Flip™, an original game developed by Launching Pad Games, is available now on the App Store for iPhone, iPad and iPod touch. Monster Flip challenges gamers to swipe, flip and match monsters to help them return home, blending match three gameplay and puzzle cube mechanics in an incredibly addictive way. The goal for gamers is to create massive combos and chains for extra points, while watching out for mad monsters that are out to ruin the day.</p>
<p>“Monster Flip is a charming game that will surely be addictive to play for iPhone, iPad and iPod touch users,” said Mario Wynands, Managing Director of PikPok. “Launching Pad Games have crafted a great title which is not only fun to play but also a visual and audio delight.”</p>
<p>Monster Flip features include:</p>
<p>• Classic Mode: Get as many points as you can before you’re overwhelmed by mad monsters.<br />
• Puzzle Mode: Put your brain to the test in 60 mind-bending puzzles. Try to earn three stars in each one.<br />
• Countdown Mode: Race the clock in the 2-minute onslaught that is Countdown Mode<br />
• Sequence Mode: Discover and master the perfect combination of moves.<br />
• Beautiful graphics and animations.<br />
• Amazing audio with a theme song you won’t be able to stop humming.<br />
• An in-depth Flipzopedia for pro tips, monster info, and much more.</p>
<p>A trailer including gameplay footage can be found <a href="http://www.youtube.com/watch?v=qSp1LmvI7d0">here.</a></p>
<p>“Watching testers get addicted to Monster Flip is one thing, but it's quite another to see the positive reactions of so many players from around the world,” said Tristan Clark of Launching Pad Games. “The partnership between us and PikPok has really paid off, resulting in a game that people are finding impossible to put down.”</p>
<p>The Monster Flip App is available for $0.99 from the App Store on iPhone, iPad and iPod touch, or at <a href="http://www.itunes.com/appstore">www.itunes.com/appstore</a>.</p>
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